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    citadel主页 >> 文章 >> gold game >> 浏览信息《dedication just to start it》

    gold game | 评论(0) | 阅读(119)
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    星期二   晴天 
    主题 dedication just to start it

    Quel'delar
    Quel'delar questline requirements
    This comes from 5-player dungeons so it won't be as gargantuan as the shifting sands or as material heavy as the Hand of Ragnaros, but it will still require running a few instances and some dedication just to start it.

    Quel'delar Stats
    We will post details on the stats before the patch launches, but you'll wow gold  have to wait for now - sorry, this is the only answer available at the moment.

    Tanking / Chill of the Throne
    Gear and Avoidance numbers going too high
    Of course it was "our fault." We're not blaming anyone. I was just explaining why avoidance still got so high despite our best intentions. You may have scaled the gear down had you been in our shoes, but we picked the numbers we thought would be enticing enough to get players to try the hard modes while still allowing everyone to feel like they could upgrade their gear.

    It wasn't inevitable either. We debated Chill of the Throne long and hard. We easily could have gone the other way. We think the encounters will be more fun with the current implementation though. . Can we expect more unavoidable, devastating melee-based attacks in ICC? If so, what point do they serve from a design stand point?
    1. Probably. They serve as challenges that your group needs to overcome by making sure cheap wow goldenough healers are focused on the big damage spike and cooldowns (the tank’s or external ones) are used appropriately. If you could avoid those attacks they would need to hit for even harder to compensate. If you could avoid those hits, then sometimes you would just let lucky and make it through the encounter unscathed and other times you'd get gibbed. Believe me; you want those to be unavoidable.

    2. Are we finally going to get away from the 2 hits back to back will gib the tank situation we are in now?
    2. The idea behind the Chill is to lower boss damage per hit but keep damage per time the same overall. The reason I caveat that statement so much is I know that we’re going to see lots of tanks that die in Icecrown and then ask us to nerf the encounters or buff their tanks. The purpose of these changes is not to prevent tank deaths. You will die. Probably a lot. You are going into the Lich King’s home after all.

    3. How are you going to handle Chill of the Throne when the pre-Cata patch comes out and we lose another ~18% avoidance when Defense goes away as a stat?
    3. I dunno. I imagine we will just drop it. We’ll have a lot of fixin’ up to do before Cat is ready to go live.


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    citadel 发表于:2010-1-5 16:11:53